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genres Simulation critiques I love what they have done with the recent update. The z’s for buildings not in the process of production are now stationary making them much easier to see. I am a huge fan of the daily quests. Side quests and event quests have been greatly improved, causing me to play more frequently. Overall, I love this game. I have been playing for a few years now and have seen some ups and downs. I am looking forward to the new ages to come. The only thing I would like to see improved is will you PLEASE fix the fact that the app now asks me to sign in through Facebook every single time, even if I was just using it. It redirects me through the Facebook app and I have to click continue, okay, I accept, go, blah blah blah every time just to get to my city. It’s kind of annoying and makes it hard for me to quickly pick up productions or something while I’m not really actively playing at the moment. I find myself checking in less and less because of this added time for log in. Otherwise, great app. I would recommend it, just don’t ever click the log in through Facebook button or you are doomed to navigate through the outside app every time you log in Version 1.142.1 Build your empire and journey through the ages: With Forge of Empires, we bring our award-winning strategy game to your iPad and iPhone. Build your city and develop it from the Stone Age to modern times (and beyond). Download the app and play Forge of Empires now! Publish Dates 2014-01-31 devices Ipod Apple Turkish.


http://jeepsthodude.unblog.fr/2019/04/04/sports-genre-big-win-basketball-hack-mod-bluestacks-mobile/ City Planning The efficient design of a city is a big factor in a player"s success. Before you ask "WHERE" to place a building, you should decide "WHAT" type of building you should build. Houses In each age the is a house type which can support a much bigger population than all others. In the bronze age this is the chalet, in iron age it is the cottage, in early middle ages the clapboard house, in high middle ages the town house, in late middle ages the apartment house etc. Typically this building always comes very late in the tech tree of each age. You should use this type of houses only. Other houses would deliver more coins, but if you play often enough, coins will not be short. Space is the real problem. And with this type of houses you reduce the space needed for houses significantly. And I do not skip ages. Indeed I place the appropriate houses in each age as soon as possible. That requires a lot of supplies, but playing wisely you will have enough. Production Buildings In the beginning I build many production buildings. I prefer to use the big production buildings as motivation has a much better effect on these. I especially recommend the farm and the tobacco plantation. In later ages you will use less age specific production buildings as you will have many event buildings. These often are more efficient than regular production buildings of the same age. E. g. the large confectionary from the winter event of the progressive era produces 2,123 supplies per hour. The much bigger garage only 1,740. Event buildings help a lot to reduce the space required for production and to always have enough supplies. Some great buildings offer a bonus for the production of supplies. This can reduce the number of production buildings significantly and reduce the space needed. On the other side spending forge points for such a building will reduce the speed for researches and great buildings with fighting bonuses. So such great buildings are not my first choice. Goods Buildings Of course I always build two goods buildings in every age. For my own development and guild support this is usually enough, especially when producing three times a day (2 x 8 hours, 1 x 4 hours. Even if you race through the ages goods will not have a shortage until the industrial age. In the later ages, goods will be a challenge sometimes. Players having research break for developing their great buildings will have less problems with always having enough goods. Great buildings to support goods production are not really required until modern era. In lower ages such great building are only recommended for tradespeople. You can sell old goods buildings if you have enough goods in your inventory. Some 300 of each type are sufficient. Only for gvg you never can have enough goods. In higher ages you should consider that producing current goods will require good of a previous age. Cultural Buildings and Decorations from previous videos you all know that I dislike decorations. A polish on a cultural building is so much more efficient, but nearly wasted on a decoration. In your early development most will make exceptions, but then there is a rule: A cultural building with less than 100 happiness per field is a waste of space. Generally prefer huge buildings instead of tiny. This again has to do with the polishing effect. Of course I appreciate happiness from great buildings like my Alcatraz. If someone would build a great building for happiness only it should provide much more than 100 happiness per field to compensate all these forge points invested in it. Notre Dame would reach that level after investing 1,470 forge points. And you cannot increase this by polishes. Therefore I never would build Notre Dame, as the bonus (supplies and happiness) are not compensating these many forge points. Military Buildings For the fights in the provinces one military building per type is enough, if expanded to 4 units each. Those who participate in guild expeditions will build a second one of some types. This reduces the breaks between fights significantly. When you know what you want to build then you should start to think about how to arrange these. Huge buildings should always be placed at the side of your city. This reduces the length of your streets. Buildings preferably should be connected with their shorter side to a street. Similar buildings can be stacked very efficiently. Towns in the form of a square usually have less streets and less wasted space than long cities. Those who want to try different designs for their town might want to use an app for it: I highly recommend not to use the game"s password when registering there. This avoids the developer of this app being blamed in case something might happen to your account. The app can only read from the game. So you can easily try out everything. Also the app enables you to have a completely different view on your city. This way you recognise space tiles much easier. You also can create additional space to temporarily move buildings there while trying new designs. Have fun trying this out.


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Hey slinky, i don"t know if your still doing FOE tutorials, but i"m looking for a tutorial on PE. I think i got space efficiency down, but i could use what you have, especially on maximizing space. I"ve been playing without the help of tutorials from the beginning, but at this point i want to make sure i"m getting the most out of my city. can u help.


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Well done. wormy.io http://amgeoboti.unblog.fr/2019/04/04/android-device-ipad-six-guns-hack-engine-for-free-ipod/ http://vielandbitca.mihanblog.com/post/5 Three of my friends have the same issue. it says to update your version of the game & when it brings you to the app store screen there is no button to push for the update. I see this is how you get rid of people, because they never paid you real money for the game. maybe everyone should stop playing the game.


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